;---------------------------------------------------------------------------
; Override common states (use same number to override) :
;---------------------------------------------------------------------------
[Statedef 5050]
type    = A
movetype= H
physics = N
;anim = 42731

[State 191, 1]
type = ChangeState
trigger1 = name != "Nemesis Donald-R"
value = 7500
ignorehitpause = 1

[State ]
type=ChangeAnim
trigger1=Anim!=42731
value=42731

[State 1020, 移動速度]
type = VelSet
trigger1 = AnimElem = 1
x = 0
y = 0

[State 200]
type = Explod
trigger1 = AnimElem = 4
anim = 860
ID = 860
pos = -50, -80
postype = p1
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -2
supermovetime = 0
pausemovetime = 0
scale = 1, 1
sprpriority = 0
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 0

[State 200]
type = Explod
trigger1 = AnimElem = 5
anim = 861
ID = 861
pos = -20, -80
postype = p1
facing = 1
vfacing = 1
bindtime = -1
vel = 0, 0
accel = 0, 0
random = 0, 0
removetime = -2
supermovetime = 0
pausemovetime = 0
scale = 1, 1
sprpriority = 0
ontop = 1
shadow = 0, 0, 0
ownpal = 1
removeongethit = 0

[State 3050, 1]
type = PlaySnd
trigger1 = AnimElem = 1
trigger2 = AnimElem = 6
value = 0, 1

[State 3050, 1]
type = PlaySnd
trigger1 = AnimElem = 4
trigger2 = AnimElem = 5
value = 0, 2

[State 3050, 1]
type = PlaySnd
trigger1 = AnimElem = 13
value = 0, 0

[State 5050, 6]
type = ChangeState
triggerall = PalNo = 12
trigger1 = 1
value = 5050